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Главная » Статьи » Модостроение » Модостроение Тень Чернобыля

Спавним кучи мутантов
Спавним кучи мутантов
В данной статье я научу по-быстенькому спавнить мутантов.

Будем рассматривать на примере диалога с Прапором. Сделаем так, что когда он открывает нам двери, то у нас спавнится куча мутантов.
Для этого установите мод, которые позволяет пройти в Бар до Агропрома + любой мод восстанавливающий мутантов.
Зайдите в gamedata\scripts\garbage_dialogs.
В ней мы видим всего несколько функций. Найдите строку «function give_dolg_bribe» и конце, но до строки «end» пропишите следующее:

local level_name = level.name()
local noobposition = db.actor:position()
local nmpos, xnoob, znoob

if level_name == "l02_garbage" then
local sblood = vector():set( 261.18, -8.02, -139.98 )
alife():create("bloodsucker_weak", sblood, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local fracnear = vector():set( -54.19, 1.73, -45.91 )
alife():create("fracture_weak", fracnear, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local fracnear = vector():set( -76.42, -1.85, 199.83 )
alife():create("fracture_weak", fracnear, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local burergar = vector():set( 190.48, -1.02, 8.19 )
alife():create("burer_weak", burergar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local snorkgar = vector():set( -54.19, 1.73, -45.91 )
alife():create("burer_weak", burergar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local snorkgar = vector():set( -54.19, 1.73, -45.91 )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("snork_normal", snorkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local catgar = vector():set( 81.67, 2.59, -228.35 )
alife():create("cat_weak", catgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local catgar = vector():set( -76.42, -1.85, 199.83 )
alife():create("cat_weak", catgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local catgar = vector():set( 190.48, -1.02, 8.19 )
alife():create("cat_weak", catgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local chimeragar = vector():set( 81.67, 2.59, -228.35 )
alife():create("chimera_weak", chimeragar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local chimeragar = vector():set( -76.42, -1.85, 199.83 )
alife():create("chimera_weak", chimeragar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
local tushkgar = vector():set( noobposition.x + 20, noobposition.y, noobposition.z + 20 )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("zombie_weak", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_gigant_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_gigant_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_poltergeist_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_poltergeist_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_poltergeist_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_poltergeist_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_controller_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
alife():create("m_controller_e", tushkgar, db.actor:level_vertex_id() , db.actor:game_vertex_id() )
return true
end

Все. Теперь после диалога с Прапором у нас спавниться куча зомби (где-то рядом с переходом в Темную Долину), излом и снорки, 2 контроллера, полтергейсты, псевдогиганты.
Категория: Модостроение Тень Чернобыля | Добавил: ☺[Super]Nub4ik☺ (01.08.2011)
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